![]() ![]() Each Spotlightuses a 1024x1024 pixel shadow texture. Each additional Spotlightwith Dynamic shadows makes it significantly slower to render images/movies. This setting should only be used if objects are moving through the cone of the Spotlight, for example, animated people or cars. Dynamic: These shadows are updated every frame.It is unsuitable if animated objects move through the cone of the Spotlightas the shadow is not updated. It's fast to render but uses a lot of memory. ![]() High (Static): The shadow from the Spotlightuses a static 1024x1024 pixel texture which is only updated during the first frame in movies.Medium (Static): The shadow from the Spotlight uses a static 512x512 pixel texture which is only updated during the first frame in movies. It is unsuitable if animated objects move through the cone of the Spotlightas the shadow is not updated. It's fast to render and uses a moderate amount of memory.Spotlights set to Random will switch on at random times when the sun gets close to the horizon.ġ.6: Shadows: Choose one of three shadow types: (Lumion 12 Only): This button allows you to set the color based on Kelvin color temperature.ġ.2: Brightness: This slider specifies the brightness of the Spotlight.ġ.3: Cone Angle: This slider specifies the width of the Spotlightbeam in radians.ġ.4: Show light source: This button shows/hides the Spotlight 3D (lamp/cone) model.ġ.5: Night activation: Spotlights set to On will switch on at the same time when the sun gets close to the horizon. This will open up a color wheel that allows you to type a value for hue, and saturation as well as a Hex color. This will open up a square color picker that allows you to type a value for red, green, blue, hue, and saturation as well as a Hex color. 1.1: Color selector: This button shows/hides the Color Palette (Selector) window. ![]()
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